Sebastian Guimo is co-founder and CTO of DCSpark and co-founder of Paima Studios. As one of the world's leading crypto ecosystem builders, DCSpark has developed many new projects for the global blockchain ecosystem, such as Flint wallets and Milkomeda. Milkomeda is an L2 protocol that provides EVM functionality to non-EVM blockchains. Established in April 2022, Paima Studios is a leading company located at the forefront of the industry to realize trustless Web3. It focuses on building web primitives and is a pioneer of Paima Engine, which is expected to become a new standard. Guimo moved to Tokyo in 2018, and prior to that, he worked as Co-VP and Project Manager in the engineering department at EMURGO, where he was based in Kyoto for 2 years. Before moving to my beloved Japan, in 2015, I belonged to the AI & Research Group at Microsoft headquarters in Seattle and was in charge of research and development. The Gimo team built products used by hundreds of thousands of active users, and led SD development for use by large companies such as Coinbase. As one of the outstanding talents in the blockchain ecosystem, Guimo is actively involved in the international crypto community, writing blog articles on online forums, Medium, and appearing as a panelist at multiple global events, and is active in many fields. Born in Winnipeg, a city in central Canada, he obtained a Bachelor of Science degree from Victoria University on the west coast of Canada. When I was a student, I worked hard on natural language processing and machine learning, and at the same time, I put effort into studying Japanese by myself, and completed the JLPT (Japanese Language Proficiency Test) N1. These abilities were recognized, and he became a member of the Microsoft development team, and his abilities were fully demonstrated when creating machine learning models. For Guimo, computers have been familiar to him since he was able to remember. With a father who is a software engineer, he got his first Windows 98 computer when he was 4 years old. After that, I was influenced by my mother, who had a deep knowledge of art, and when I was 12 years old, I made full use of ActionScript to create and code Adobe Flash animations and games. At age 13 without losing his passion for computers, he began using TI-BASIC and began programming complex games with TI graphing calculators. The first person who taught him more mainstream code, such as Java, was his father, who worked as a software engineer at university. This experience inspired Gimo to learn more about computer science and mathematics.